![]() ![]() Source("clicker_heroes_sim.R")#all my code will be included here I’m going to be running an analysis in R so let’s go ahead and include some packages. So in this first part of my Clicker Heroes analysis I’ll simulate the purchasing of heroes to help increase damage per second. I don’t plan on coding in every game mechanic of Clicker Heroes, but I’d like to get a glimpse of how these mechanics affect strategy. Inspired by Anthony Pecorella’s post, The Math of Idle Games, I decided to build a simulation for some of the mechanics to view how they play out with optimal choices. Then you hire more heroes to get more gold to hire more heroes and so on. In Clicker Heroes you can hire heroes to destroy monsters for you and get ever increasing amounts of gold for each monster you defeat. To get an idea of how the numbers worked out I wanted to build a simulation of another popular idle game, Clicker Heroes. Since they have pretty simple mechanics and layout, my girlfriend and I thought it would be fun to start building our own clicker game. I find them particularly interesting because they have very simple optimization mechanics. The main interaction is usually clicking one button for points and then compounding effects with various items. Idle games, clicker games, and incremental games all refer to games that allow continuous progression even while you are away. I’ve been very interested in idle games recently. ![]()
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